Rust Zero to Hero
Production-Grade Rust Systems Programming Master Curriculum
Curriculum Overview
Self-paced interactive learning01. Foundations & Type System Mechanics
Deterministic resource management, scalar primitives, algebraic data types, expression evaluation, and crate architecture.
02. Memory Model, Ownership & Lifetimes
Deep dive into affine ownership semantics, move mechanics, the XOR aliasing invariant, stack vs heap, lifetime regions, subtyping variance, and Non-Lexical Lifetimes.
03. Advanced Abstractions, Traits & Smart Pointers
Master monomorphization, associated types, dynamic dispatch vtables, trait coherence, closure traits (Fn/FnMut/FnOnce), and smart pointers (Rc, Arc, RefCell).
04. Unsafe Rust, Layout Control & Systems Internals
Master safe vs unsafe boundaries, Undefined Behavior (UB), raw pointer provenance, memory layout attributes (repr C/packed/align), UnsafeCell, custom allocators, and FFI C ABI integration.
05. Concurrency, Atomics & Asynchronous Architecture
Master OS threads, Send & Sync marker traits, hardware atomics with Acquire-Release ordering, lock-free CAS architecture, the Future poll model, Pinning, and work-stealing async runtimes.
06. Systems Architecture Decision Matrices & Interview Bank
End-to-end systems architecture decision matrices, formal mathematical invariants, fat pointer size identities, and comprehensive rapid-fire senior technical interview bank.